Ungenerated Install

Foundation

design-kit

Build the design kit before any screen: colour tokens with light and dark, type scale, spacing and radius scale, grounds, and the parts sheet - and write them as CSS tokens plus native equivalents. Use when starting a board, when screens look inconsistent, or when someone asks for a design system, tokens, colours, fonts or a theme.

SKILL.mdparts-checklist.md

Default ✨

Generated

What every model reaches for when nobody says otherwise.

Indigo 500
Violet 500
Pink 500
Gray 50
Gray 900
AaInterfor every word, in every app
  • 1Indigo to pink, on everything
  • 2Inter for every word
  • 3Emoji where icons should be
  • 4rounded-2xl and shadow-lg on every card
  • 5A glow behind the hero
Get Started 🚀

Loaf

The opening

Warm, slow, a kitchen at seven in the morning

Flour
Crumb
Crust
Rye
AaYoung Seriffor headings; the system face for the rest
Continue

Stride

A question

Loud, fast, a track at night

Asphalt
Lane
Volt
Chalk
AaBig Shoulders Displayfor headings; the system face for the rest
Continue

Halves

The plan

Plain, exact, a kitchen table with the bills on it

Paper
Sheet
Marigold
Ink
AaSchibsted Groteskfor every word
Continue

Lull

The paywall

Quiet, unhurried, the hour before sleep

First light
Pillow
Lamp
Midnight
AaCormorant Garamondfor headings; the system face for the rest
Continue

Parla

A permission

Bright, bubbly, a café counter in Bologna

Pomodoro
Brick
Crema
Milk
AaBaloo 2for every word
Continue

Fern

Leaving

Green, patient, a windowsill in spring

Sage
Leaf
Terracotta
Fern
AaGloockfor headings; the system face for the rest
Continue to cancel
The default kit every generated draft shares, and the six kits this skill made for the example apps.

The kit is made first. Screens are assembled from it and nothing else, so changing a token changes every phone on the board at once.

What the kit contains

  1. Colour tokens in css/tokens.css (the design-board template has the full list): ground, panel, inset, hair lines, four inks (strong, body, muted, quiet), one accent with its text and soft variants, the button, four status colours. Light and dark, both written by hand.
  2. Type. One family, two at most. A display weight for titles, a text weight for everything else, tabular figures for anything that counts. One italic or colour accent for the key word of a heading (F.rich('Plan your day.')), never both.
  3. Spacing. A 4-pt grid. Screen gutter 24. Row height 56–60. Gaps 8, 12, 16, 24.
  4. Radius scale. Pills for actions and chips, 20 for cards, 16 for rows, 10 for tiles. Inner radius = outer radius − the padding between them, everywhere: a block inside a card, a highlight window around a row. Mismatched corners are the first thing a careful eye sees.
  5. Grounds. Calm and one per screen: flat, or a soft low-contrast gradient between two near colours, with fine grain at most. Offer two or three as a Pick on the board; never invent a pattern.
  6. The parts sheet. Every part in every state on kit tiles: buttons (default, pressed, disabled, loading), rows (default, picked), inputs (empty, focused, filled, error), toggles, sliders, segmented controls, chips, progress. See references/parts-checklist.md.

Process

  1. Ask for the brand's existing colours, font and logo. If there are none, ask three questions: warm or cool, quiet or loud, which app they wish theirs felt like.
  2. Write tokens.css. Check contrast: body text 4.5:1, large text 3:1, in both themes.
  3. Render the parts sheet on the board's Kit view and show it before any screen.
  4. Export the same tokens for the native app (native-port): a Swift Color extension or Compose theme generated from the CSS, never hand-copied twice.

Rules

  • One accent. A second accent is a second brand.
  • Dark mode is designed, not inverted: panels get lighter than the ground, shadows get deeper.
  • No colour is used that is not a token.
  • Grounds never compete with the hero: no glow or halo behind the hero object.

Anti-patterns (they read as generated)

  • Purple-to-blue or pink-to-orange gradients as the brand.
  • Glassmorphism cards stacked on a blurred blob background.
  • Every card with a coloured left border and an emoji.
  • Three fonts, or a geometric display font on every label.